SaL RPG Wiki

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Maps



Structure of a Map


  • Start position
  • Finish position
  • Stores - Player can buy items on arrive or on death
  • Respawn/Level up points - Levels up when player pass these points
  • Automatic stop points - Player will be stopped here automatically no matter the dice number is

List of Obstacles

  • Permanent effect doesn`t mean you will have that effect until the end of the game.
    Remember that all effects disapper on death.
  • Some obstacles are effective only in your turn:god`s hand, Kidnapper, Threaten, Token store, Casino , Death trial

  • Types of Map


    Default map

  • Picture of a whole map
  • Map length:103
  • money given per turn:2$
  • Concept of a map
  • This map has a concept of a "default", which contains gereral, mixed types of obstacles
    and focused on battle between players.
  • The length of map from the last store to finish position is longer than other maps.
    This makes the last part of map quite battle-intense.
  • Players can also use store when they respawn at the last respawn position.
  • There is casino, on which every player stops and turn roullete. The result is mostly beneficial.


  • Ocean map

  • Picture of a whole map
  • Map length: 89,(79 on shortcut)
  • money given per turn:3
  • Concept of a map
  • This map has concept of 'movement'.
    This map contains various movement obstacles such as Fair wind,Tsunami,Storm
  • Special feature: shortcut
  • Players can choose where to go between upper and lower way when they arrive first store
  • players on different ways cannot attack each other
  • Upper way is 2 times shorter than lower way, but it has less money and more harmful obstacles
    Players who can buy enough items on first store or players wants to learn Lv3 skill quickly might want to go this way.
  • Lower way is longer than upper way, but there are more chances for money.
    Players who want to earn more money might want to go this way.
  • Special feature: submarine
  • Submarine randomly appears between the second store and 75th square(right after third store)
  • It randomly changes location every turn.
  • If a player passes or stops at submarine, the player can move to any position within 16 square.
  • If submarine is used, it disappers and reappear on the returning turn.


  • Casino map

  • Picture of a whole map
  • Map length:107
  • money given per turn:0
  • This map has a concept of 'money and investment'
  • This map have lots of money related obstacles such as Scam, Street Vendor, and Lottery.
  • This map provides extra strategical feature by Token system
  • Special feature:tokens
  • Token is an investment system to obtain even more money
  • You can buy tokens on any store. the price is randomly decided.
  • The only place you can resell tokens is Token store
  • The sell price is also randomly decided, but normally it is higher than buying price.
  • Every player has 3 tokens on start.
  • Special feature:tollgate
  • Tollgate only lets players pass if they have certain amount of money and tokens.
  • Every player automatically stops at tollgate. Otherwise the player will die immediately
  • This prevents poor players winning, since they failed to manage their money carefully.
  • Special feature:Additional life
  • You can buy additional life at the store.
    The price is 200$, but the price doubles each time you buy it.
  • If you have additional life, you will not go back to the respawn point on death.
    But the kill/death/assist counts as normal.
  • this provides something to buy for players who has full-item and lots of extra money: it is a price for players that successfully managed their money.
  • Buying additional life is a good way to ignore Slavery and Tollgate
  • Tutorial

    Basic tutorials of the game

    Game Design

    In-depth explanation of game rule, design, and factors

    Character

    Detailed description of each character and character types

    Map

    Detailed description of each map`s design and obstacles

    Game Item

    Detailed description of player stats and game items

    Made by Yejoon Jung
    Email: jkvin114@gmail.com